TeleOp Strategy: Cycle Times & Human Players

The 2-minute grind. How to shave seconds off your cycle time and the crucial role of the Human Player.

TeleOp Strategy: Cycle Times & Human Players

TeleOp is a race against the clock. Cycle Time: The time it turns to drive to load, intake, drive to score, score, and return.

  • Average Team: 15 seconds (8 cycles).
  • Elite Team: 6 seconds (20 cycles).

Reducing Cycle Time

  1. Drive Fast: Use Spleed/Velocity control.
  2. Intake While Moving: Don’t stop to eat. Eat on the run.
  3. Automate Scoring: One button to extend slides and dump. Don’t manually adjust.

The Human Player

The Human Player is the 3rd driver. In DECODE, they place pixels in the Loading Zone.

  • Strat: Place “Ready-to-Intake” stacks (e.g., 2 pixels side-by-side).
  • Don’t: Throw them randomly.
  • Do: Watch the robot. Have the next stack ready BEFORE the robot arrives.

Conclusion

Practice your cycles. Drill them until your driver dreams about them. Consistency > Speed.

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