TeleOp Strategy: Cycle Times & Human Players
The 2-minute grind. How to shave seconds off your cycle time and the crucial role of the Human Player.
TeleOp Strategy: Cycle Times & Human Players
TeleOp is a race against the clock. Cycle Time: The time it turns to drive to load, intake, drive to score, score, and return.
- Average Team: 15 seconds (8 cycles).
- Elite Team: 6 seconds (20 cycles).
Reducing Cycle Time
- Drive Fast: Use Spleed/Velocity control.
- Intake While Moving: Don’t stop to eat. Eat on the run.
- Automate Scoring: One button to extend slides and dump. Don’t manually adjust.
The Human Player
The Human Player is the 3rd driver. In DECODE, they place pixels in the Loading Zone.
- Strat: Place “Ready-to-Intake” stacks (e.g., 2 pixels side-by-side).
- Don’t: Throw them randomly.
- Do: Watch the robot. Have the next stack ready BEFORE the robot arrives.
Conclusion
Practice your cycles. Drill them until your driver dreams about them. Consistency > Speed.
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