Torque vs. Speed: Motor Selection in Robotics
Why doesn't your fast robot have enough strength to push anything? Understanding the critical balance of gear ratios.
Why doesn't your fast robot have enough strength to push anything? Understanding the critical balance of gear ratios.
Vibrating strings transferring energy to the soundboard to amplify the sound waves.
The principles of aerodynamics, lift, and how massive metal tubes stay in the air.
Distributing forces like tension and compression across trusses, arches, and cables.
Spreading the kinetic energy of a projectile through layers of strong fibers.
Light Amplification by Stimulated Emission of Radiation explained simply.
Exploring magnetic fields, electron spin, and why certain metals stick together.
Viscoelastic polyurethane responding to body heat and pressure.
Using dielectric heating and electromagnetic radiation to cook your meals quickly.
Passing a high voltage through noble gases in a glass tube to produce glowing plasma.
Creating immense air resistance to oppose the force of gravity and slow a fall.
Using upstop wheels wrapped underneath the tubular steel rails.
Archimedes' principle: an object floats when it displaces water equal to its own weight.
Slowing down and cooling escaping gases to significantly reduce the loud report.
Buoyancy, ballast tanks, and how submarines control their depth underwater.
Delivering high-voltage, low-current electrical impulses to disrupt muscle control.
Shooting high-energy electromagnetic radiation that passes through flesh but is blocked by dense bone.
Conservation of angular momentum and how it keeps objects (and robots) stable.
Inducing a magnetic field and sensing the distortion when it hits metal.
The simple harmonic motion and energy conversion swinging back and forth.
Bouncing radio waves off objects to determine their distance, speed, and direction.
Creating the illusion of three-dimensional images using light diffraction.
A device used to detect and measure ionizing radiation.
A physical structure that diffracts light into an image.
Weapons that travel five times the speed of sound and can maneuver mid-flight.
Cylindrical molecules of carbon with extraordinary strength and electrical properties.
The fourth state of matter consisting of ionized gas and free electrons.
A simple machine that uses grooved wheels and ropes to change the direction and magnitude of force.
A highly magnetized rotating neutron star that emits beams of electromagnetic radiation.
The fundamental building blocks of matter that make up protons and neutrons.
Materials that can carry electric current with zero resistance at very low temperatures.
The brilliant, explosive death of a massive star.
A quantity that has both magnitude and direction, fundamental to physics and game dev.
The lowest limit of the thermodynamic temperature scale where molecular motion stops.
The study of the motion of air and how it interacts with solid objects.
Particles with the opposite charge of normal matter, and what happens when they collide.
Energy equals mass times the speed of light squared: meaning mass and energy are interchangeable.
The force resisting the relative motion of solid surfaces, fluid layers, and material elements sliding against each other.
For every action, there is an equal and opposite reaction.
The process that powers the sun and could provide limitless clean energy on Earth.
How the rotation of the Earth deflects moving objects (like winds) to the right in the Northern Hemisphere.
Alternating current reverses direction, while direct current flows only one way.
Why a siren's pitch changes as it moves towards and then away from you.
Why you can't know both the exact position and exact momentum of a particle.
How temperature and medium affect how quickly sound waves can travel.
The branch of physics dealing with heat, work, and temperature.
The craziest sorting mechanism is no mechanism at all. Using physics to separate game pieces in mid-air.
Stability. Retention. Range. How adding backspin to your game piece changes everything.
Don't stop to shoot. Learn the vector math required to compensate for your robot's velocity.
Which is better for aiming? Adjusting the angle or adjusting the speed? A data-driven comparison.
The geometry of winning. When to use a high lob shot to evade defense versus a flat laser shot for speed and accuracy.
Can you change range just by changing speed? We analyze the physics of RPM modulation for range control.