Shooter Design: Variable Speed Systems
Can you change range just by changing speed? We analyze the physics of RPM modulation for range control.
Shooter Design: Variable Speed Systems
You have a fixed hood. Does that mean you have a fixed range? No. By varying the flywheel speed, you can change where the game piece lands.
The Physics
- Lower RPM: The projectile has less kinetic energy. It drops sooner.
- Higher RPM: The projectile travels flatter and further.
The Limitation
There is a limit.
- If you spin too slow, the artifact won’t exit the hood properly.
- If you spin too fast, it will hit the ceiling or bounce out of the goal.
Implementing “Shot Presets”
Instead of calculating range every millisecond, successful teams use presets:
- The “Wall Shot”: 1200 RPM.
- The “Mid-Field Shot”: 1800 RPM.
- The “Launch Line Shot”: 2400 RPM.
Your driver just presses a button (A, B, X) to switch modes.
Verdict: The smartest way to get multi-zone shooting without building a complex adjustable hood mechanism.
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