'Air Sort': Sorting by Landing Time
The craziest sorting mechanism is no mechanism at all. Using physics to separate game pieces in mid-air.
“Air Sort”: Sorting by Landing Time
Imagine you have two objects:
- A Heavy Purple Cube.
- A Light Green Sphere.
You shoot them both at the same speed. What happens? They land in different spots.
The Concept
“Air Sorting” is the technique of tuning your shooter so that different game pieces have radically different flight paths due to their aerodynamics.
- The Cube: Creates drag. Slows down fast. Lands short.
- The Sphere: Aerodynamic. Flies true. Lands long.
Strategic Application
In DECODE, you might accidentally intake the wrong artifact. Instead of building a complex mechanical sorter to eject it:
- Just shoot everything.
- Aim so the “Good” artifact goes in the goal.
- The “Bad” artifact will fall short and miss the goal.
Conclusion
The best part is no part. If you can use physics to sort for you, you save 5 servos and 200 lines of code.
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